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NEWS AND UDATES


Как поставить ранг/статистику на сервер?
Зайди в mani_server.cfg, найди следующие строки и замени моими // ***************************************************************************** 
// Module : Stats 
// 
// Desc : The stats module is a very simple ranking system based on 3 methods of 
// calculation (defined in mani_stats_calculate). 
// *****************************************************************************

// 1 = Enable stats module, 0 = disable stats module 
mani_stats 1

// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only) 
mani_stats_mode 1

// Number of days since player last connected before they are removed from the 
// stats list 
mani_stats_drop_player_days 15

// This cvar is used to set the type of stats calculation to use for ranking 
// players 
// 0 = Rank by by pure kills 
// 1 = Rank by by kill:death ratio 
// 2 = Rank by kills minus deaths 
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier 
mani_stats_calculate 3

// Number of kills required before a player is given a rank 
// If you are using the Kill Death ratio you should set this quite high 
mani_stats_kills_required 5

// Number of kills + deaths required before a victims points are affected by the 
// attackers kills. This prevents new players from affecting regular players points 
// until a certain amount of experience is gained from playing. 
mani_stats_kills_before_points_removed 0

// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds) 
mani_stats_top_display_time 10

// Defines whether other players see your rank when you type 'rank' 
// 1 = show rank to all players 
// 0 = only show rank to player who typed 'rank' 
mani_stats_show_rank_to_all 1

// Defines a message to show when a user types 'rank' and the stats are turned 
// off (this can be blank) 
// mani_stats_alternative_rank_message "www.mystats.com"

// Enables writing of ranks to a text file called mani_ranks.txt for export to a 
// web page. 
mani_stats_write_text_file 1

// Set in minutes how often you want the stats to recalculate. This should be 
// used if you have long map times with no end of round. 
// 0 = disables frequency calculating, > 0 = time in minutes between each stats 
// rank calculation 
mani_stats_calculate_frequency 0

// Set in minutes how often you want the stats to recalculate AND write to disk 
// This should be used if you have long map times with no end of round. 
// 0 = disabled, > 0 = time in minutes between each save and recalculation of 
// ranks 
mani_stats_write_frequency_to_disk 0

// Set to 1 if you want your ranks to be by steam id (default), 
// Set to 0 if you are not using steam ids on your server (Lan mode) 
mani_stats_by_steam_id 0

// 1 = Include any bot kills made in stats 
// 0 = Killing a bot does not count to stats 
mani_stats_include_bot_kills 0

// Stats points decay settings 
// Number of days since last connect that points decay will start 
mani_stats_decay_start 2

// Number of days that the decay will take place over once started 
// Points will drop to 500 over this period of time. If the player rejoins 
// their points will be restored to full value 
mani_stats_decay_period 7

// When a player reconnects the stats module can restore a players 
// points back to the full amount if decay has set in 
// 0 = Do not restore full points, 1 = restore to full points 
mani_stats_decay_restore_points_on_connect 0

// If set to 1 a victim will never lose points ala BF2 
mani_stats_points_add_only 0

// Number of days before a player is made invisible from 
// being ranked. Note that the player is not dropped, if 
// they rejoin their rank will be restored. 
mani_stats_ignore_ranks_after_x_days 21

// Multiplier used in points calculation, default is 5.0 
mani_stats_points_multiplier "5.0"

// Multiplier for victim points lost. If you want victims 
// to lose say half points for dying set this to "0.5" etc 
mani_stats_points_death_multiplier "1.0"

// Weapon weighting for CSS Stats 
// Making a weight 2.0 will double the points given/taken 
// Making a weight 0.5 will halve the points given/taken 
mani_stats_css_weapon_ak47 "1.0" 
mani_stats_css_weapon_m4a1 "1.0" 
mani_stats_css_weapon_mp5navy "1.2" 
mani_stats_css_weapon_awp "1.0" 
mani_stats_css_weapon_usp "1.4" 
mani_stats_css_weapon_deagle "1.2" 
mani_stats_css_weapon_aug "1.0" 
mani_stats_css_weapon_hegrenade "2.0" 
mani_stats_css_weapon_xm1014 "1.1" 
mani_stats_css_weapon_knife "3.0" 
mani_stats_css_weapon_g3sg1 "0.8" 
mani_stats_css_weapon_sg550 "0.8" 
mani_stats_css_weapon_galil "1.1" 
mani_stats_css_weapon_m3 "1.2" 
mani_stats_css_weapon_scout "1.1" 
mani_stats_css_weapon_sg552 "1.0" 
mani_stats_css_weapon_famas "1.0" 
mani_stats_css_weapon_glock "1.4" 
mani_stats_css_weapon_tmp "1.5" 
mani_stats_css_weapon_ump45 "1.2" 
mani_stats_css_weapon_p90 "1.2" 
mani_stats_css_weapon_m249 "1.2" 
mani_stats_css_weapon_elite "1.4" 
mani_stats_css_weapon_mac10 "1.5" 
mani_stats_css_weapon_fiveseven "1.5" 
mani_stats_css_weapon_p228 "1.5" 
mani_stats_css_weapon_flashbang "5.0" 
mani_stats_css_weapon_smokegrenade "5.0"

// Bonus Points for CSS Players 
mani_stats_css_bomb_planted_bonus "10" 
mani_stats_css_bomb_defused_bonus "10" 
mani_stats_css_hostage_rescued_bonus "5" 
mani_stats_css_hostage_killed_bonus "-15" 
mani_stats_css_vip_escape_bonus "4" 
mani_stats_css_vip_killed_bonus "10"

// Bonus Points for CSS Teams 
mani_stats_css_ct_eliminated_team_bonus "2" 
mani_stats_css_t_eliminated_team_bonus "2" 
mani_stats_css_ct_vip_escaped_team_bonus "10" 
mani_stats_css_t_vip_assassinated_team_bonus "6" 
mani_stats_css_t_target_bombed_team_bonus "5" 
mani_stats_css_ct_all_hostages_rescued_team_bonus "10" 
mani_stats_css_ct_bomb_defused_team_bonus "5" 
mani_stats_css_ct_hostage_killed_team_bonus "1" 
mani_stats_css_ct_hostage_rescued_team_bonus "1" 
mani_stats_css_t_bomb_planted_team_bonus "2"

// Weapon weighting for DODS Stats 
// Making a weight 2.0 will double the points given/taken 
// Making a weight 0.5 will halve the points given/taken 
mani_stats_dods_weapon_amerknife "3.0" 
mani_stats_dods_weapon_spade "3.0" 
mani_stats_dods_weapon_colt "1.6" 
mani_stats_dods_weapon_p38 "1.5" 
mani_stats_dods_weapon_c96 "1.5" 
mani_stats_dods_weapon_garand "1.3" 
mani_stats_dods_weapon_m1carbine "1.2" 
mani_stats_dods_weapon_k98 "1.3" 
mani_stats_dods_weapon_spring "1.5" 
mani_stats_dods_weapon_k98_scoped "1.5" 
mani_stats_dods_weapon_thompson "1.25" 
mani_stats_dods_weapon_mp40 "1.25" 
mani_stats_dods_weapon_mp44 "1.35" 
mani_stats_dods_weapon_bar "1.2" 
mani_stats_dods_weapon_30cal "1.25" 
mani_stats_dods_weapon_mg42 "1.2" 
mani_stats_dods_weapon_bazooka "2.25" 
mani_stats_dods_weapon_pschreck "2.25" 
mani_stats_dods_weapon_frag_us "1.0" 
mani_stats_dods_weapon_frag_ger "1.0" 
mani_stats_dods_weapon_smoke_us "5.0" 
mani_stats_dods_weapon_smoke_ger "5.0" 
mani_stats_dods_weapon_riflegren_us "1.3" 
mani_stats_dods_weapon_riflegren_ger "1.3" 
mani_stats_dods_weapon_punch "3.0"

// Bonus Points for DODS 
mani_stats_dods_capture_point 4 
mani_stats_dods_block_capture 4 
mani_stats_dods_round_win_bonus 4

Это наиболее оптимальные настройки

Категория: Настройка сервера | Добавил: @dmin (26-02-2011)
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